Rustbucket mk II — spike plow
Measured results
In the app, this is one build card. Duplicate it, change a part, and the compare view shows which version actually earned more per run.
Save your builds, log measured results, and compare what actually works in Build and Kill Zombies — no game access, just your notes.
This tool is for Build and Kill Zombies place id 117856377735280. Several similarly named games exist — we check place IDs so your data stays in the right game.
Every build gets a card: parts list, screenshot, and results you fill in after each run. Try editing the totals below — per-run numbers recompute instantly.
In the app, this is one build card. Duplicate it, change a part, and the compare view shows which version actually earned more per run.
Four things, done properly. No automation, no game hooks.
Parts list plus a screenshot per build. Every car or weapon variant you try gets its own card, ready to duplicate and tweak.
Distance, kills and earnings fields per run — per-run averages are computed automatically so you don't have to do the math.
Side-by-side of any two builds — parts, per-run numbers and totals, so "feels faster" becomes "is faster".
Public read-only build pages. Send a link, your friend sees the parts and the numbers — not your whole journal.
Three steps, all manual input. There is no game API for Build and Kill Zombies, so nothing is read from the game — you type what you measured.
Name the build, list the parts, drop in a screenshot. Takes about a minute.
After a run, type in distance, kills and cash earned. Per-run averages update as you go.
Put two builds side by side, keep the one with better numbers, and share the link with your friends.
What BaKZ Journal does and — just as importantly — what it does not do.
Build and Kill Zombies has no official public API. Every number in your journal is typed in by you — nothing is read, synced, or pulled from the game.
Nothing here injects into, bots, or plays the game. BaKZ Journal never touches your Roblox account — it is a notebook, not a hack.
The journal holds what you enter, nothing more. There are no community stat boards and no claims about "best" builds beyond your own measurements.
Data is scoped to Build and Kill Zombies (place id 117856377735280). Similarly named games will not pollute your journal.
The downloadable bundle is a beta. The example build card on this page is the working core of the product.
Short answers, no fine print.
No. BaKZ Journal is note-taking software. It has no automation, injects nothing into the game, and never touches your Roblox account. It records numbers you type in yourself, the same as a notebook.
Build and Kill Zombies has no official public API for build or run data, so nothing can be read automatically. You measure your results in-game and type them in — that keeps the journal honest and always in sync with what actually happened.
Yes. Every build card and run log exports as JSON, so your journal is never locked in. You can back it up, move it between machines, or import it into a spreadsheet.
It is free. No signup, no account, no premium tier — the download button on this page is the whole product.