Stop rebuilding the same car from memory

Save your builds, log measured results, and compare what actually works in Build and Kill Zombies — no game access, just your notes.

Windows 10/11 · ~40 MB · no account access

Right game, right data

This tool is for Build and Kill Zombies place id 117856377735280. Several similarly named games exist — we check place IDs so your data stays in the right game.

Example build card

Every build gets a card: parts list, screenshot, and results you fill in after each run. Try editing the totals below — per-run numbers recompute instantly.

Example entry Sample numbers, not a live feed

Rustbucket mk II — spike plow

Iron plating ×4 Spike plow Reinforced wheels Nitro tank Weighted frame
Screenshot placeholder screenshot placeholder
Each build stores one screenshot — paste it from your game captures.

Measured results

m / run
—
kills / run
—
cash / run
—

In the app, this is one build card. Duplicate it, change a part, and the compare view shows which version actually earned more per run.

What's in the journal

Four things, done properly. No automation, no game hooks.

Build cards

Parts list plus a screenshot per build. Every car or weapon variant you try gets its own card, ready to duplicate and tweak.

Measured results

Distance, kills and earnings fields per run — per-run averages are computed automatically so you don't have to do the math.

Compare view

Side-by-side of any two builds — parts, per-run numbers and totals, so "feels faster" becomes "is faster".

Share links

Public read-only build pages. Send a link, your friend sees the parts and the numbers — not your whole journal.

How it works

Three steps, all manual input. There is no game API for Build and Kill Zombies, so nothing is read from the game — you type what you measured.

Create a build card

Name the build, list the parts, drop in a screenshot. Takes about a minute.

Log each run

After a run, type in distance, kills and cash earned. Per-run averages update as you go.

Compare and keep

Put two builds side by side, keep the one with better numbers, and share the link with your friends.

Limits & honesty

What BaKZ Journal does and — just as importantly — what it does not do.

  • No game API or integration

    Build and Kill Zombies has no official public API. Every number in your journal is typed in by you — nothing is read, synced, or pulled from the game.

  • No automation, no cheats

    Nothing here injects into, bots, or plays the game. BaKZ Journal never touches your Roblox account — it is a notebook, not a hack.

  • Your data is only yours

    The journal holds what you enter, nothing more. There are no community stat boards and no claims about "best" builds beyond your own measurements.

  • Place-ID checked

    Data is scoped to Build and Kill Zombies (place id 117856377735280). Similarly named games will not pollute your journal.

  • Early build

    The downloadable bundle is a beta. The example build card on this page is the working core of the product.

FAQ

Short answers, no fine print.

Is this a cheat or exploit?

No. BaKZ Journal is note-taking software. It has no automation, injects nothing into the game, and never touches your Roblox account. It records numbers you type in yourself, the same as a notebook.

Why is everything manual entry?

Build and Kill Zombies has no official public API for build or run data, so nothing can be read automatically. You measure your results in-game and type them in — that keeps the journal honest and always in sync with what actually happened.

Can I export my data?

Yes. Every build card and run log exports as JSON, so your journal is never locked in. You can back it up, move it between machines, or import it into a spreadsheet.

How much does it cost?

It is free. No signup, no account, no premium tier — the download button on this page is the whole product.